The tactic relies on being able to generate more damage per second than the mob's hit point regeneration without running out of mana or ammunition, and so is limited in this respect. The obvious disadvantages of this tactic are the annoyances of constant running around, its time-consuming nature, and the possibility of "adds" (other monsters in the area assisting the primary target). This ideally results in a dead monster without the player taking a hit. The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). It has also been suggested that kiting comes from " Killing In Transit", but this is more commonly regarded as a backronym. Generally, the banking term refers to money not reaching its destination, which is similar to the goal of kiting a target in a game. It has been suggested that the term kiting refers to the slang banking term Wikipedia:check kiting, meaning to illegally float money back and forth between accounts. The player doing the kiting leads the enemy around (directed by the AI to move towards the player to attack them), which is often moving at a reduced speed caused by the player in some manner (for example, a slow spell or injury). The term kiting is generally considered to refer to "flying a kite", which is what the process looks like to a third party.
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